1.
¾ð¾î±âÃÊ (Keyword, Identifier, Primitive Data type, Literal, Array, Garbage
Collectio)n
2.
Operators and Assignments ( Shifting, Operator, Comparison)
3.
Modifiers (Access Modifiers)
4.
Converting & Casting (Casting of primitive data types, object references)
5.
Flow control & Exceptions (Throwing exception, Checked exception,
Loop constructs)
6.
Objects and Classes (Overloading & overriding, virtual method invocation,
Inner class)
7.
Threads (Thread management)
8.
The java.lang.* Package (Object, wrapper, Math, String, StringBuffer)
9.
Components
10.
Layout Managers (Layout manager theory, Container)
11.
Events (Event delegation, Adapters)
12.
Painting (GUIThread, spontaneous painting, paint() )
13.
Applet & HTML (HTML, Applet)
14.
Input & Output (File class, Streams, Reader and Writers)
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