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1. ¾ð¾î±âÃÊ (Keyword, Identifier, Primitive Data type, Literal, Array, Garbage Collectio)n

2. Operators and Assignments ( Shifting, Operator, Comparison)

3. Modifiers (Access Modifiers)

4. Converting & Casting (Casting of primitive data types, object references)

5. Flow control & Exceptions (Throwing exception, Checked exception, Loop constructs)

6. Objects and Classes (Overloading & overriding, virtual method invocation, Inner class)

7. Threads (Thread management)

8. The java.lang.* Package (Object, wrapper, Math, String, StringBuffer)

9. Components

10. Layout Managers (Layout manager theory, Container)

11. Events (Event delegation, Adapters)

12. Painting (GUIThread, spontaneous painting, paint() )

13. Applet & HTML (HTML, Applet)

14. Input & Output (File class, Streams, Reader and Writers)

 

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